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Card text
Abilities
- Submerge · Pokemon Power
Once during your turn (before your attack), you may change Lanturn's type to Water until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to Lightning.
Attacks
- Blinding Light30Flip a coin. If heads, the Defending Pokémon is now Confused.
- Weakness — Fighting ×2
- Resistance — —
- Retreat cost — 2
Flavour text
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Attributes
- Number
- 32/64
- Stage
- Stage1
- Evolves from
- Chinchou
- Format
- Outside Standard and Expanded
- Printed language
- English
- Release date
- 21 September 2001
- Identifier
- neo3-32